Pidove #519 {{ activeForm.form_name }}

The {{ activeForm.genus }} The Tiny Pigeon Pokémon

Pidove in Pokémon Sword & Shield Pidove in SW/SH
Pidove's shiny sprite in Pokémon Sword & Shield Shiny Pidove in SW/SH

Abilities

1: Big Pecks

2: Super Luck

Rivalry (hidden)

Abilities

Breeding

Egg groups : Flying

Hatch time : 3855 steps (15 egg cycles)

Growth rate : Medium slow

Gender ratio : 50%, 50%


In the Wild

Catch rate : 255 (33.6% with Poké Ball & full HP)

Held item : None

EVs given : 1 Attack EVs (Effort Values) gained when fainting Pidove

Exp. given : 53 Exp. points Experience points gained in battle when fainting Pidove


Species

Height : 0.3 m / 1'00" Pidove's height in meters / feet'inches"

Weight : 2.1 kg / 4.63 lbs. Pidove's weight in kilograms / pounds

Japanese : マメパト (Mamepato) Japanese Katakana (Latinized Japanese)

Cry


Stats

:

Total : 264


Competitive

Introduced in : Black & White / Unova / Generation 5 {{ activeForm.introducedIn }}


Pidove's Type Defenses

Weaknesses

Immunities

Resistances

This does not currently take into effect changes in type defenses caused by abilities like Flash Fire, Volt Absorb and Thick Fat. Just a heads up!

Pidove's Evolutions
Pidove

Pidove #519

Level 21

Tranquill

Tranquill #520

Level 32

Unfezant

Unfezant #521


Pidove's Level Up Moves
Lvl Move Type Pow/Acc
1 Growl Status - 100

The user growls at the opponent, lowering their attack by one stage.

40 PP

1 Gust Special 40 100

Inflicts regular damage.
If the target is under the effect of Bounce, Fly, or Sky Drop, this move will hit with double power.

35 PP

4 Leer Status - 100

Lowers the target's Defense by one stage.

30 PP

8 Quick Attack Physical 40 100

Attacks for regular damage.

+1 Priority

30 PP

12 Taunt Status - 100

Target is forced to only use damaging moves for the next 3–5 turns, selected at random. Moves that select other moves not known in advance do not count as damaging.
Assist, Copycat, Me First, Metronome, Mirror Move, and Sleep Talk do not directly inflict damage and thus may not be used.
Bide, Counter, Endeavor, Metal Burst, and Mirror Coat are allowed.

20 PP

16 Air Cutter Special 60 95

Air Cutter attacks for regular damage and has a high critical hit rate, 1/8 chance instead of the regular 1/16 chance.

25 PP

20 Swagger Status - 85

Raises the target's Attack by 2 stages, then confuses it. If the opponent's Attack cannot be raised by 2 stages, the confusion is not applied and you're stuck with a +6 attack opponent trying to faint all your Pokémon.

15 PP

24 Feather Dance Status - 100

Lowers the target's Attack by two stages.

15 PP

28 Detect Status - -

No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail.
If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.
Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move.
Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move.
The following effects are not prevented by this move:
* Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up
This move cannot be selected by Assist or Metronome.

+4 Priority

5 PP

32 Air Slash Special 75 95

Inflicts regular damage. Has a 30% chance to make the target Flinch.

15 PP

36 Roost Status - -

Heals the user for half its max HP. If the user is Flying, its Flying type is ignored until the end of this turn.

10 PP

40 Tailwind Status - -

For the next three turns, all Pokémon on the user's side of the field have their original Speed doubled. This effect remains if the user leaves the field.

15 PP

44 Sky Attack Physical 140 90

Inflicts regular damage. User charges for one turn before attacking. Critical hit chance is one level higher than normal. Has a 30% chance to make the target flinch.
This move cannot be selected by Sleep Talk.

5 PP


Pidove's Breeding Moves
Move Type Pow/Acc
Hypnosis Status - 60

Puts the target to sleep, if it hits.

20 PP

Morning Sun Status - -

Heals the user for half its max HP.
During Sunny Day, the healing is increased to 2/3 max HP.
During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP.

5 PP

Wish Status - -

At the end of the next turn, user will be healed for half its max HP. If the user is switched out, its replacement will be healed instead for half of the user's max HP. If the user faints or is forcefully switched by Roar or Whirlwind, this effect will not activate.

10 PP

Defog Status - -

Lowers the target's evasion by one stage. Clears away fog. Removes the effects of Mist, Light Screen, Reflect, Safeguard, Spikes, Stealth Rock, and Toxic Spikes from the target's side of the field.
If the target is protected by Mist, it will prevent the evasion change, then be removed by this move.

15 PP

Night Slash Physical 70 100

Night Slash attacks for regular damage and has a high critical hit rate, 1/8 chance instead of the regular 1/16 chance.

15 PP


Pidove's TM Moves
TM Move Type Pow/Acc
6 Fly Physical 90 95

Inflicts regular damage. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn.
During the immune turn, Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, Twister, and Whirlwind still hit the user normally. Gust and Twister also have double power against the user.
The damage from Hail and Sandstorm still applies during the immune turn.
The user may be hit during its immune turn if under the effect of Lock On, Mind Reader, or No Guard.
This move cannot be used while Gravity is in effect.
This move cannot be selected by Sleep Talk.

15 PP

21 Rest Status - -

User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird.
This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep.

10 PP

24 Snore Special 50 100

Only usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target Flinch.

15 PP

25 Protect Status - -

No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail.
If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.
Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move.
Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move.
The following effects are not prevented by this move:
* Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up
This move cannot be selected by Assist or Metronome.

+4 Priority

10 PP

30 Steel Wing Physical 70 90

Inflicts regular damage. Has a 10% chance to raise the user's Defense one stage.

25 PP

31 Attract Status - 100

Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends.

15 PP

33 Rain Dance Status - -

Changes the weather to rain for five turns, during which Water moves inflict 50% extra damage, and Fire moves inflict half damage.
If the user is holding Damp Rock, this effect lasts for eight turns.
Thunder has 100% accuracy. If the target has used Detect or Protect, Thunder has a (100 - accuracy)% chance to break through the protection.
Solar Beam has half power.
Moonlight, Morning Sun, and Synthesis heal only 1/4 of the user's max HP.
Pokémon with Swift Swim have doubled original Speed.
Pokémon with Forecast become Water.
Pokémon with Dry Skin heal 1/8 max HP, Pokémon with Hydration are cured of major status effects, and Pokémon with Rain Dish heal 1/16 max HP at the end of each turn.

5 PP

34 Sunny Day Status - -

Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage.
If the user is holding Heat Rock, this effect lasts for eight turns.
Pokémon cannot become frozen.
Thunder has 50% accuracy.
Solar Beam skips its charge turn.
Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP.
Pokémon with Chlorophyll have doubled original Speed.
Pokémon with Forecast become Fire.
Pokémon with Leaf Guard are not affected by major status effects.
Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%.
Pokémon with Dry Skin lose 1/8 max HP at the end of each turn.
Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn.

5 PP

39 Facade Physical 70 100

Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.

20 PP

40 Swift Special 60 -

Inflicts regular damage. Ignores accuracy and evasion modifiers.

20 PP

56 U-turn Physical 70 100

Inflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. If the target faints from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not switch out.
The user may be hit by Pursuit when it switches out, if it has been targeted and Pursuit has not yet been used.
This move may be used even if the user is under the effect of Ingrain. Ingrain's effect will end.

20 PP

76 Round Special 60 100

Inflicts regular damage. If Round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual.

15 PP

95 Air Slash Special 75 95

Inflicts regular damage. Has a 30% chance to make the target Flinch.

15 PP


Pidove's TR Moves
TR Move Type Pow/Acc
12 Agility Status - -

Agility raises the user's Speed by +2 stages. Make it agile, baby.

30 PP

13 Focus Energy Status - -

User's critical hit rate is two levels higher until it leaves the field. If the user has already used Focus Energy since entering the field, this move will fail.
This effect is passed on by Baton Pass.

30 PP

20 Substitute Status - -

Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail.
The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move.
The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate.
Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal.
It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep.
The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked.
Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll.
The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes.
The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation.
All other effects work as normal.

10 PP

26 Endure Status - -

The user's HP cannot be lowered below 1 by any means for the remainder of this turn.
If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.
This move cannot be selected by Assist or Metronome.

+4 Priority

10 PP

27 Sleep Talk Status - -

Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
This move will not select Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Shadow Force, Skull Bash, Sky Attack, Sky Drop, Sleep Talk, Solar Beam, Razor Wind, or Uproar.
If the selected move requires a recharge turn—i.e., one of Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar Of Time, or Rock Wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn.
This move cannot be copied by Mirror Move, nor selected by Assist, Metronome, or Sleep Talk.

10 PP

35 Uproar Special 90 100

Inflicts regular damage. User is forced to use this move for 2–5 turns, selected at random. All Pokémon on the field wake up, and none can fall to sleep until the lock-in ends.
Pokémon cannot use Rest during this effect.
This move cannot be selected by Sleep Talk.

10 PP

36 Heat Wave Special 95 90

Inflicts regular damage. Has a 10% chance to burn the target.

10 PP

37 Taunt Status - 100

Target is forced to only use damaging moves for the next 3–5 turns, selected at random. Moves that select other moves not known in advance do not count as damaging.
Assist, Copycat, Me First, Metronome, Mirror Move, and Sleep Talk do not directly inflict damage and thus may not be used.
Bide, Counter, Endeavor, Metal Burst, and Mirror Coat are allowed.

20 PP

85 Work Up Status - -

Raises the user's Attack and Special Attack by one stage each.

30 PP


Locations

Locations are under development and will be available in pokeforest.io 2.0.