Liepard #510 {{ activeForm.form_name }}

The {{ activeForm.genus }} The Cruel Pokémon

Liepard in Pokémon Sword & Shield Liepard in SW/SH
Liepard's shiny sprite in Pokémon Sword & Shield Shiny Liepard in SW/SH

Abilities

1: Limber

2: Unburden

Prankster (hidden)

Abilities

Breeding

Egg groups : Field

Hatch time : 5140 steps (20 egg cycles)

Growth rate : Medium

Gender ratio : 50%, 50%


In the Wild

Catch rate : 90 (11.8% with Poké Ball & full HP)

Held item : None

EVs given : 2 Speed EVs (Effort Values) gained when fainting Liepard

Exp. given : 156 Exp. points Experience points gained in battle when fainting Liepard


Species

Height : 1.1 m / 3'07" Liepard's height in meters / feet'inches"

Weight : 37.5 kg / 82.69 lbs. Liepard's weight in kilograms / pounds

Japanese : レパルダス (Reparudasu) Japanese Katakana (Latinized Japanese)

Cry


Stats

:

Total : 446


Competitive

Introduced in : Black & White / Unova / Generation 5 {{ activeForm.introducedIn }}


Liepard's Type Defenses

Weaknesses

Immunities

Resistances

This does not currently take into effect changes in type defenses caused by abilities like Flash Fire, Volt Absorb and Thick Fat. Just a heads up!

Liepard's Evolutions
Purrloin

Purrloin #509

Level 20

Liepard

Liepard #510


Liepard's Level Up Moves
Lvl Move Type Pow/Acc
1 Sand Attack Status - 100

Lowers the target's accuracy by one stage.

15 PP

1 Growl Status - 100

The user growls at the opponent, lowering their attack by one stage.

40 PP

1 Scratch Physical 40 100

Scratch attacks for regular damage.

35 PP

1 Fake Out Physical 40 100

Inflicts regular damage. Causes the target to Flinch. Can only be used on the user's first turn after entering the field.

+3 Priority

10 PP

12 Fury Swipes Physical 18 80

Inflicts regular damage. Hits 2–5 times in one turn.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

15 PP

16 Torment Status - 100

Prevents the target from attempting to use the same move twice in a row. When the target leaves the field, this effect ends.
If the target is forced to attempt a repeated move due to Choice Band, Choice Scarf, Choice Specs, Disable, Encore, Taunt, only having PP remaining for one move, or any other effect, the target will use Struggle instead. The target is then free to use the forced move next turn, as it didn't use that move this turn.

15 PP

23 Assurance Physical 60 100

Inflicts regular damage. If the target takes damage this turn for any reason before this move is used, this move has double power.

10 PP

28 Hone Claws Status - -

Raises the user's Attack and accuracy by one stage.

15 PP

34 Sucker Punch Physical 70 100

Inflicts regular damage. If the target has not selected a damaging move this turn, or if the target has already acted this turn, this move will fail.
This move is not affected by Iron Fist.

+1 Priority

5 PP

40 Nasty Plot Status - -

Raises the user's Special Attack by two stages.

20 PP

46 Night Slash Physical 70 100

Night Slash attacks for regular damage and has a high critical hit rate, 1/8 chance instead of the regular 1/16 chance.

15 PP

52 Play Rough Physical 90 90

Inflicts regular damage. Has a 10% chance to lower the target's Attack by one stage.

10 PP


Liepard's Breeding Moves
Move Type Pow/Acc
Double Team Status - -

Raises the user's evasion by one stage.

15 PP

Yawn Status - -

Puts the target to sleep at the end of the next turn. Ignores accuracy and evasion modifiers. If the target leaves the field, this effect is canceled. If the target has a status effect when this move is used, this move will fail.
If the target is protected by Safeguard when this move is used, this move will fail.
Insomnia and Vital Spirit prevent the sleep if the target has either at the end of the next turn, but will not cause this move to fail on use.

10 PP

Copycat Status - -

Uses the last move that was used successfully by any Pokémon, including the user.
This move cannot copy itself, nor Roar nor Whirlwind.
This move cannot be copied by Mirror Move, nor selected by Assist, Metronome, or Sleep Talk.

20 PP

Quick Attack Physical 40 100

Attacks for regular damage.

+1 Priority

30 PP

Slash Physical 70 100

Slash attacks for regular damage and has a high critical hit rate, 1/8 chance instead of the regular 1/16 chance.

20 PP

Covet Physical 60 100

Inflicts regular damage. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken.
Pokémon with Sticky Hold or Multitype are immune to the item theft effect.
The target cannot recover its item with Recycle.
This move cannot be selected by Assist or Metronome.

25 PP


Liepard's TM Moves
TM Move Type Pow/Acc
2 Pay Day Physical 40 100

Inflicts regular damage. After the battle ends, the winner receives five times the user's level in extra money for each time this move was used.

20 PP

8 Hyper Beam Special 150 90

Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
Shoots a beam for regular damage. The user has to recharge the following turn, and cannot attack or switch out in that turn.

5 PP

9 Giga Impact Physical 150 90

Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
Shoots a beam for regular damage. The user has to recharge the following turn, and cannot attack or switch out in that turn.

5 PP

14 Thunder Wave Status - 90

Paralyzes the target.

20 PP

16 Screech Status - 85

Lowers the target's Defense by two stages.

40 PP

21 Rest Status - -

User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird.
This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep.

10 PP

23 Thief Physical 60 100

Inflicts regular damage. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken.
Pokémon with Sticky Hold or Multitype are immune to the item theft effect.
The target cannot recover its item with Recycle.
This move cannot be selected by Assist or Metronome.

25 PP

24 Snore Special 50 100

Only usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target Flinch.

15 PP

25 Protect Status - -

No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail.
If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.
Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move.
Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move.
The following effects are not prevented by this move:
* Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up
This move cannot be selected by Assist or Metronome.

+4 Priority

10 PP

29 Charm Status - 100

Lowers the target's Attack by two stages.

20 PP

31 Attract Status - 100

Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends.

15 PP

33 Rain Dance Status - -

Changes the weather to rain for five turns, during which Water moves inflict 50% extra damage, and Fire moves inflict half damage.
If the user is holding Damp Rock, this effect lasts for eight turns.
Thunder has 100% accuracy. If the target has used Detect or Protect, Thunder has a (100 - accuracy)% chance to break through the protection.
Solar Beam has half power.
Moonlight, Morning Sun, and Synthesis heal only 1/4 of the user's max HP.
Pokémon with Swift Swim have doubled original Speed.
Pokémon with Forecast become Water.
Pokémon with Dry Skin heal 1/8 max HP, Pokémon with Hydration are cured of major status effects, and Pokémon with Rain Dish heal 1/16 max HP at the end of each turn.

5 PP

34 Sunny Day Status - -

Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage.
If the user is holding Heat Rock, this effect lasts for eight turns.
Pokémon cannot become frozen.
Thunder has 50% accuracy.
Solar Beam skips its charge turn.
Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP.
Pokémon with Chlorophyll have doubled original Speed.
Pokémon with Forecast become Fire.
Pokémon with Leaf Guard are not affected by major status effects.
Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%.
Pokémon with Dry Skin lose 1/8 max HP at the end of each turn.
Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn.

5 PP

39 Facade Physical 70 100

Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.

20 PP

40 Swift Special 60 -

Inflicts regular damage. Ignores accuracy and evasion modifiers.

20 PP

47 Fake Tears Status - 100

Lowers the target's Special Defense by two stages.

20 PP

56 U-turn Physical 70 100

Inflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. If the target faints from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not switch out.
The user may be hit by Pursuit when it switches out, if it has been targeted and Pursuit has not yet been used.
This move may be used even if the user is under the effect of Ingrain. Ingrain's effect will end.

20 PP

57 Payback Physical 50 100

Inflicts regular damage. If the target uses a move or switches out this turn before this move is used, this move has double power.

10 PP

58 Assurance Physical 60 100

Inflicts regular damage. If the target takes damage this turn for any reason before this move is used, this move has double power.

10 PP

65 Shadow Claw Physical 70 100

Shadow Claw attacks for regular damage and has a high critical hit rate, 1/8 chance instead of the regular 1/16 chance.

15 PP

69 Psycho Cut Physical 70 100

Psycho Cut attacks for regular damage and has a high critical hit rate, 1/8 chance instead of the regular 1/16 chance.

20 PP

76 Round Special 60 100

Inflicts regular damage. If Round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual.

15 PP

85 Snarl Special 55 95

Inflicts regular damage, and also lowers the target's Special Attack stat by one stage (100% chance).

15 PP


Liepard's TR Moves
TR Move Type Pow/Acc
20 Substitute Status - -

Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail.
The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move.
The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate.
Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal.
It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep.
The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked.
Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll.
The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes.
The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation.
All other effects work as normal.

10 PP

26 Endure Status - -

The user's HP cannot be lowered below 1 by any means for the remainder of this turn.
If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.
This move cannot be selected by Assist or Metronome.

+4 Priority

10 PP

27 Sleep Talk Status - -

Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
This move will not select Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Shadow Force, Skull Bash, Sky Attack, Sky Drop, Sleep Talk, Solar Beam, Razor Wind, or Uproar.
If the selected move requires a recharge turn—i.e., one of Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar Of Time, or Rock Wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn.
This move cannot be copied by Mirror Move, nor selected by Assist, Metronome, or Sleep Talk.

10 PP

29 Baton Pass Status - -

User switches out, and the trainer selects a replacement Pokémon from the party. Stat changes, confusion, and persistent move effects are passed along to the replacement Pokémon.
The following move effects are passed:
* Aqua Ring * both the user's and target's effect of Block, Mean Look, and Spider Web * the curse effect of Curse * Embargo * Focus Energy or an activated Lansat Berry * Gastro Acid * Ingrain * being sapped by Leech Seed * being targeted by Lock On or Mind Reader * Magnet Rise * Perish Song's counter * Power Trick * Substitute; the doll's HP is unchanged
The replacement Pokémon does not trigger effects that respond to Pokémon switching in.

40 PP

30 Encore Status - 100

The next 4–8 times (selected at random) the target attempts to move, it is forced to repeat its last used move. If the selected move allows the trainer to select a target, an opponent will be selected at random each turn. If the target is prevented from using the selected move by some other effect, Struggle will be used instead. This effect ends if the selected move runs out of PP.
If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, if it does not know the selected move, or if the selected move has 0 PP remaining, this move will fail. If the target's last used move was Encore, Mimic, Mirror Move, Sketch, Struggle, or Transform, this move will fail.

5 PP

31 Iron Tail Physical 100 75

Iron Tail attacks for regular damage and has a 30% chance to lower the target's Defense stat by one stage.

15 PP

33 Shadow Ball Special 80 100

Shadow Ball attacks for regular damage and has a 20% chance to lower the target's Special Defense stat by one stage.

15 PP

37 Taunt Status - 100

Target is forced to only use damaging moves for the next 3–5 turns, selected at random. Moves that select other moves not known in advance do not count as damaging.
Assist, Copycat, Me First, Metronome, Mirror Move, and Sleep Talk do not directly inflict damage and thus may not be used.
Bide, Counter, Endeavor, Metal Burst, and Mirror Coat are allowed.

20 PP

38 Trick Status - 100

User and target permanently swap held items. Works even if one of the Pokémon isn't holding anything. If either Pokémon is holding mail, this move will fail.
If either Pokémon has Multitype or Sticky Hold, this move will fail.
If this move results in a Pokémon obtaining Choice Band, Choice Scarf, or Choice Specs, and that Pokémon was the latter of the pair to move this turn, then the move it used this turn becomes its chosen forced move. This applies even if both Pokémon had a choice item before this move was used. If the first of the two Pokémon gains a choice item, it may select whatever choice move it wishes next turn.
Neither the user nor the target can recover its item with Recycle.
This move cannot be selected by Assist or Metronome.

10 PP

42 Hyper Voice Special 90 100

Hyper Voice attacks for regular damage.

10 PP

58 Dark Pulse Special 80 100

Inflicts regular damage. Has a 20% chance to make the target Flinch.

15 PP

59 Seed Bomb Physical 80 100

Seed Bomb attacks for regular damage.

15 PP

68 Nasty Plot Status - -

Raises the user's Special Attack by two stages.

20 PP

73 Gunk Shot Physical 120 80

Inflicts regular damage. Has a 30% chance to poison the target.

5 PP

77 Grass Knot Special - 100

Inflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120.
Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120

20 PP

81 Foul Play Physical 95 100

Inflicts regular damage. Damage is calculated using the target's attacking stat rather than the user's.

15 PP

90 Play Rough Physical 90 90

Inflicts regular damage. Has a 10% chance to lower the target's Attack by one stage.

10 PP

95 Throat Chop Physical 80 100

Inflicts regular damage. Silences the target for two turns, preventing it from using any sound-based moves.

15 PP


Locations

Locations are under development and will be available in pokeforest.io 2.0.