Cherubi #420 {{ activeForm.form_name }}

The {{ activeForm.genus }} The Cherry Pokémon

Cherubi in Pokémon Sword & Shield Cherubi in SW/SH
Cherubi's shiny sprite in Pokémon Sword & Shield Shiny Cherubi in SW/SH

Abilities

1: Chlorophyll

Abilities

Breeding

Egg groups : Fairy and Grass

Hatch time : 5140 steps (20 egg cycles)

Growth rate : Medium

Gender ratio : 50%, 50%


In the Wild

Catch rate : 190 (25% with Poké Ball & full HP)

Held item : None

EVs given : 1 Sp. Atk EVs (Effort Values) gained when fainting Cherubi

Exp. given : 55 Exp. points Experience points gained in battle when fainting Cherubi


Species

Height : 0.4 m / 1'04" Cherubi's height in meters / feet'inches"

Weight : 3.3 kg / 7.28 lbs. Cherubi's weight in kilograms / pounds

Japanese : チェリンボ (Cherinbo) Japanese Katakana (Latinized Japanese)

Cry


Stats

:

Total : 275


Competitive

Introduced in : Diamond & Pearl / Sinnoh / Generation 4 {{ activeForm.introducedIn }}


Cherubi's Type Defenses

Weaknesses

Resistances

This does not currently take into effect changes in type defenses caused by abilities like Flash Fire, Volt Absorb and Thick Fat. Just a heads up!

Cherubi's Evolutions
Cherubi

Cherubi #420

Level 25

Cherrim

Cherrim #421


Cherubi's Level Up Moves
Lvl Move Type Pow/Acc
1 Tackle Physical 40 100

Tackle attacks for regular damage.

35 PP

1 Morning Sun Status - -

Heals the user for half its max HP.
During Sunny Day, the healing is increased to 2/3 max HP.
During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP.

5 PP

5 Leafage Physical 40 100

Leafage attacks for regular damage.

40 PP

10 Growth Status - -

Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages.

20 PP

15 Helping Hand Status - -

Boosts the power of the target's moves by 50% until the end of this turn.
This move cannot be copied by Mirror Move, nor selected by Assist or Metronome.

+5 Priority

20 PP

20 Magical Leaf Special 60 -

Inflicts regular damage. Ignores accuracy and evasion modifiers.

20 PP

26 Leech Seed Status - 90

Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field.
The user takes damage instead of being healed if the target has Liquid Ooze.
Rapid Spin will remove this effect.
This effect is passed on by Baton Pass.

10 PP

30 Take Down Physical 90 85

Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil.

20 PP

35 Petal Blizzard Physical 90 100

Inflicts regular damage.

15 PP

40 Worry Seed Status - 100

Changes the target's ability to Insomnia.
If the target's ability is Truant or Multitype, this move will fail.

10 PP

45 Solar Beam Special 120 100

Inflicts regular damage. User charges for one turn before attacking.
During Sunny Day, the charge turn is skipped.
During Hail, Rain Dance, or Sandstorm, power is halved.
This move cannot be selected by Sleep Talk.

10 PP


Cherubi's Breeding Moves
Move Type Pow/Acc
Defense Curl Status - -

Raises user's Defense by one stage.
After this move is used, the power of Ice Ball and Rollout are doubled until the user leaves the field.

40 PP

Sweet Scent Status - 100

Lowers the target's evasion by one stage.

20 PP

Nature Power Status - -

Uses another move chosen according to the terrain.
Terrain | Selected move ------------------------- | ------------------ Building | Tri Attack Cave | Rock Slide Deep water | Hydro Pump Desert | Earthquake Grass | Seed Bomb Mountain | Rock Slide Road | Earthquake Shallow water | Hydro Pump Snow | Blizzard Tall grass | Seed Bomb Electric Terrain | Thunderbolt Grassy Terrain | Energy Ball Misty Terrain | Moonblast
In Pokémon Battle Revolution:
Terrain | Selected move -------------- | ------------------ Courtyard | Tri Attack Crystal | Rock Slide Gateway | Hydro Pump Magma | Rock Slide Main Street | Tri Attack Neon | Tri Attack Stargazer | Rock Slide Sunny Park | Seed Bomb Sunset | Earthquake Waterfall | Seed Bomb
This move cannot be copied by Mirror Move.

20 PP

Aromatherapy Status - -

Removes major status effects and confusion from every Pokémon in the user's party.

5 PP

Tickle Status - 100

Lowers the target's Attack and Defense by one stage.

20 PP

Healing Wish Status - -

User faints. Its replacement's HP is fully restored, and any major status effect is removed. If the replacement Pokémon is immediately fainted by a switch-in effect, the next replacement is healed by this move instead.

10 PP

Heal Pulse Status - -

Heals the target for half its max HP.

10 PP

Flower Shield Status - -

Raises the Defense of all Grass Pokémon in battle.

10 PP

Razor Leaf Physical 55 95

Razor Leaf attacks for regular damage and has a high critical hit rate, 1/8 chance instead of the regular 1/16 chance.

25 PP

Rollout Physical 30 90

Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends.
If the user has used Defense Curl since entering the field, this move has double power.

20 PP


Cherubi's TM Moves
TM Move Type Pow/Acc
10 Magical Leaf Special 60 -

Inflicts regular damage. Ignores accuracy and evasion modifiers.

20 PP

11 Solar Beam Special 120 100

Inflicts regular damage. User charges for one turn before attacking.
During Sunny Day, the charge turn is skipped.
During Hail, Rain Dance, or Sandstorm, power is halved.
This move cannot be selected by Sleep Talk.

10 PP

19 Safeguard Status - -

Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field.
If Yawn is used while this move is in effect, it will immediately fail.
Defog used by an opponent will end this effect.
This effect does not prevent the confusion caused by Outrage, Petal Dance, or Thrash.

25 PP

21 Rest Status - -

User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird.
This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep.

10 PP

24 Snore Special 50 100

Only usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target Flinch.

15 PP

25 Protect Status - -

No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail.
If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.
Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move.
Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move.
The following effects are not prevented by this move:
* Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up
This move cannot be selected by Assist or Metronome.

+4 Priority

10 PP

28 Giga Drain Special 75 100

Giga Drain attacks for regular damage and heals the user's HP 50% of the damage inflicted on the target.

10 PP

31 Attract Status - 100

Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends.

15 PP

34 Sunny Day Status - -

Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage.
If the user is holding Heat Rock, this effect lasts for eight turns.
Pokémon cannot become frozen.
Thunder has 50% accuracy.
Solar Beam skips its charge turn.
Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP.
Pokémon with Chlorophyll have doubled original Speed.
Pokémon with Forecast become Fire.
Pokémon with Leaf Guard are not affected by major status effects.
Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%.
Pokémon with Dry Skin lose 1/8 max HP at the end of each turn.
Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn.

5 PP

39 Facade Physical 70 100

Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.

20 PP

41 Helping Hand Status - -

Boosts the power of the target's moves by 50% until the end of this turn.
This move cannot be copied by Mirror Move, nor selected by Assist or Metronome.

+5 Priority

20 PP

46 Weather Ball Special 50 100

Inflicts regular damage. If a weather move is active, this move has double power, and its type becomes the type of the weather move. Shadow Sky is typeless for the purposes of this move.

10 PP

50 Bullet Seed Physical 25 100

Inflicts regular damage. Hits 2–5 times in one turn.
Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

30 PP

76 Round Special 60 100

Inflicts regular damage. If Round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual.

15 PP

87 Draining Kiss Special 50 100

Deals regular damage. Drains 75% of the damage inflicted to heal the user.

10 PP

88 Grassy Terrain Status - -

For five turns, heals all Pokémon on the ground for 1/16 their max HP each turn and strengthens their Grass moves to 1.5× their power.
Changes Nature Power to Energy Ball.

10 PP


Cherubi's TR Moves
TR Move Type Pow/Acc
0 Swords Dance Status - -

Raises the user's Attack by two stages.

20 PP

20 Substitute Status - -

Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail.
The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move.
The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate.
Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal.
It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep.
The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked.
Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll.
The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes.
The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation.
All other effects work as normal.

10 PP

26 Endure Status - -

The user's HP cannot be lowered below 1 by any means for the remainder of this turn.
If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.
This move cannot be selected by Assist or Metronome.

+4 Priority

10 PP

27 Sleep Talk Status - -

Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
This move will not select Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Shadow Force, Skull Bash, Sky Attack, Sky Drop, Sleep Talk, Solar Beam, Razor Wind, or Uproar.
If the selected move requires a recharge turn—i.e., one of Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar Of Time, or Rock Wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn.
This move cannot be copied by Mirror Move, nor selected by Assist, Metronome, or Sleep Talk.

10 PP

59 Seed Bomb Physical 80 100

Seed Bomb attacks for regular damage.

15 PP

65 Energy Ball Special 90 100

Energy Ball attacks for regular damage and has a 10% chance to lower the target's Special Defense stat by one stage.

10 PP

77 Grass Knot Special - 100

Inflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120.
Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120

20 PP

92 Dazzling Gleam Special 80 100

Dazzling Gleam attacks for regular damage.

10 PP

96 Pollen Puff Special 90 100

If the target is an opponent, inflicts regular damage. If the target is an ally, heals the target for 50% of its max HP.

15 PP


Locations

Locations are under development and will be available in pokeforest.io 2.0.